You’re wise to look for a more integrated approach. We started out juggling different freelancers too, but the coordination alone became overwhelming. Eventually, we brought in a
game art and development that offered both creative and technical support. After an initial consultation, they matched us with a dedicated team that covered art direction, animation, and Unity integration. Having a single partner for everything meant less back-and-forth, and the overall quality improved because everyone was on the same page. Their team didn’t just follow instructions — they actively contributed ideas and helped us refine the experience based on gameplay testing. That kind of collaboration is hard to find, but it made a big difference for our game’s pacing and atmosphere. Definitely worth exploring if you want to keep things cohesive.